페이지 트리

버전 비교

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Recommendation: If possible considering the requirements, these activities are of high interest. Possibility of direct interaction with the public is invaluable. 


Game example: Deep sea spy.  

Ifremer (a French institute that undertakes research and expert assessments to advance knowledge on the oceans and their resources, monitor the marine environment and foster the sustainable development of maritime activities.) in association with a company (Noveltis, Labège, France) has developed a web-based application linked with a structured database. The software is built as a game with dedicated missions. The goal of each mission is to annotate a series of images extracted from archived video sequences coming from deep-sea observatories. The annotation tool has been developed and was officially launched in March 2017 through French media and international scientists' network (Interridge, Deep-sea biology society). The first public mission attracted more than four hundred active participants and led to the annotation of more than fifteen thousand images. 

The Deep-sea Spy project invites to discover hydrothermal fauna and participate in the Deep-sea Environment Lab’s research. The spy consists of informational part and a game where the user needs to identify the species appearing on a photograph. The game is available on two language, English and French. On the website you can find educational material that can be used for your own personal interest or in the framework of a class project: educational leaflets, educational booklets, links.

The visual guidelines associated with the tool, including a logo, color codes and a dedicated font has been developed by a graphic designer. From the admin webpage, the game administrators can have an overview of the main statistics of the application and ongoing mission including number of images annotated, number of users per week, month, over the mission and globally.


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